[Ship] ids_name = 524307 ids_info = 66539 ids_info1 = 526397 ids_info2 = 66608 ids_info3 = 66541 ship_class = 3 nickname = 3MAJ_very_heavy_fighter LODranges = 0, 1000, 2000 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ships\3MAJ\3MAJ-VHF\3MAJ-VHF.cmp material_library = ships\3MAJ\3MAJ.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\civilian\civilian_vheavy.ini nanobot_limit = 63 shield_battery_limit = 63 mass = 150.000000 hold_size = 70 linear_drag = 1.000000 fuse = intermed_damage_smallship01, 0.000000, 2475 fuse = intermed_damage_smallship02, 0.000000, 1238 fuse = intermed_damage_smallship03, 0.000000, 825 max_bank_angle = 30 camera_offset = 13, 42 camera_angular_acceleration = 0.030000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 9900 explosion_arch = explosion_cv_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 55000.000000, 55000.000000, 48000.000000 angular_drag = 41000.000000, 41000.000000, 35000.000000 rotation_inertia = 8400.000000, 8400.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 ;bay_door_anim = Sc_stretch legs bay_door_anim = Sc_cargo drop ;bay_door_anim = Sc_open door bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = cv_fighter6_shield01, HpMount, HpShield01;, HpCloak01 ;hp_type = hp_freighter_shield_special_1, HpCloak01 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_elite_shield_special_8, HpShield01 hp_type = hp_elite_shield_special_7, HpShield01 hp_type = hp_elite_shield_special_6, HpShield01 hp_type = hp_elite_shield_special_5, HpShield01 hp_type = hp_elite_shield_special_4, HpShield01 hp_type = hp_elite_shield_special_3, HpShield01 hp_type = hp_elite_shield_special_2, HpShield01 hp_type = hp_elite_shield_special_1, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_turret_special_10, HpTurret01 hp_type = hp_turret_special_9, HpTurret01 hp_type = hp_turret_special_8, HpTurret01 hp_type = hp_turret_special_7, HpTurret01 hp_type = hp_turret_special_6, HpTurret01 hp_type = hp_turret_special_5, HpTurret01 hp_type = hp_turret_special_4, HpTurret01 hp_type = hp_turret_special_3, HpTurret01 hp_type = hp_turret_special_2, HpTurret01 hp_type = hp_turret_special_1, HpTurret01 hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup] obj = 3MAJ_wingL_lod1 separable parent_impulse = 120.000000 child_impulse = 60.000000 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Port_Wing hit_pts = 2475 root_health_proxy = true [CollisionGroup] obj = 3MAJ_wingR_lod1 separable parent_impulse = 120.000000 child_impulse = 60.000000 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Starboard_Wing hit_pts = 2475 root_health_proxy = true [CollisionGroup] obj = 3MAJ_tank_lod1 separable parent_impulse = 120.000000 child_impulse = 60.000000 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Fin hit_pts = 3135 root_health_proxy = true [;CollisionGroup] obj = 3MAJ_tail_lod1 separable parent_impulse = 120.000000 child_impulse = 60.000000 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Tail hit_pts = 2619 root_health_proxy = true